Standards Conversion

GPU-accelerated standards conversion using Spectrum. Dynamically builds processing pipelines for resolution, frame rate, colour space, HDR/SDR, and scan mode conversion with optional colour grading and 3D LUT support.

Component Configuration

Option Description Required

id

A unique identifier for the component instance

displayName

The name shown in the Studio UI of this component

outputs

Output configurations. Each output defines a target standard.

algorithms

Algorithm preferences for processing stages

enableColorGrade

Enable colour grading with live controls in the summary view (default: false)

enableInference

Enable automatic input metadata inference using Spectrum's content analysis (default: false)

inferenceMode

How to use inference results (default: "warnOnly")

notes

Notes about this component

Outputs

Option Description Required

name

Name for this output (used as rendition name) (default: "default")

resolution

Output resolution (default: {"type":"unchanged"})

frameRate

Output frame rate (default: {"type":"unchanged"})

scanMode

Output scan mode (default: "unchanged")

colourStandard

Output colour standard (default: "unchanged")

toneMap

Tone mapping (for HDR/SDR conversion) (default: {"type":"auto"})

aspectRatioMode

How to handle aspect ratio mismatch (default: "auto")

videoRange

Output video range (default: "auto")

outputPixelFormat

Output pixel format (default: "auto")

Algorithms

Option Description Required

resizeAlgorithm

Resize interpolation algorithm (default: "linear")

deinterlaceMethod

Deinterlacing algorithm (default: "bwdif")

frcMethod

Frame rate conversion method. 'Nearest frame' is the built-in Spectrum FRC (drop/duplicate). The 'InSync' options route the stream through a separate videoTransform node that uses the InSync third-party converter. (default: "nearestFrame")

deinterlaceFieldOrder

Deinterlace field order (auto detects from stream) (default: "auto")

Tags: spectrum standards conversion HDR SDR colour color resize deinterlace frame rate tone map gamut LUT