Norsk.licenseHandshake property

Licensing V2: the outcome of the license handshake, once connect() has resolved. undefined on a V1-licensed engine (no handshake); {accepted} on a V2 engine. When accepted is false, media node creation will be refused — message carries the engine’s reason. connect() resolves either way so callers can read this and surface it rather than discovering the failure only at the first node creation.

Signature:

licenseHandshake?: {
        accepted: boolean;
        message: string;
    };